Standard Starting Builds

All Rounder

  • Ranged Combat: 7
  • Armed Combat: 2
  • Talent: 9
  • Talent: 6
  • Talent: 3
  • Cohesion: 20

3 spare to boost Manipulation rolls

Knight

  • Armed Combat: 10
  • Unarmed Combat: 7
  • Unarmed Combat: 4
  • Talent: 9
  • Talent: 6
  • Talent: 4

Diplomat

  • Combat Skill: 4
  • Diplomacy: 12
  • Talent: 9
  • Talent: 6
  • Cohesion: 12

3 spare to boost Manipulation rolls

Mage

  • Armed Combat: 3
  • Talent: 6
  • Talent: 3
  • Talent: 2
  • Cohesion: 30

11 spare to boost Manipulation rolls

Warcaster

  • Ranged Combat: 6
  • Talent: 5
  • Talent: 2
  • Talent: 1
  • Cohesion: 30

11 spare to boost Manipulation rolls

Brawler

  • Armed Combat: 7
  • Ranged Combat: 4
  • Unarmed Combat: 12
  • Talent: 9
  • Talent: 5
  • Talent: 3

Spy

  • Unarmed Combat: 12
  • Diplomacy: 10
  • Knowledge: 9
  • Fitness: 9

Savant

  • Talent: 3
  • Talent: 1
  • Talent: 1
  • Cohesion: 36

17 spare to boost Manipulation rolls