Standard Starting Builds
All Rounder
- Ranged Combat: 7
- Armed Combat: 2
- Talent: 9
- Talent: 6
- Talent: 3
- Cohesion: 20
3 spare to boost Manipulation rolls
Knight
- Armed Combat: 10
- Unarmed Combat: 7
- Unarmed Combat: 4
- Talent: 9
- Talent: 6
- Talent: 4
Diplomat
- Combat Skill: 4
- Diplomacy: 12
- Talent: 9
- Talent: 6
- Cohesion: 12
3 spare to boost Manipulation rolls
Mage
- Armed Combat: 3
- Talent: 6
- Talent: 3
- Talent: 2
- Cohesion: 30
11 spare to boost Manipulation rolls
Warcaster
- Ranged Combat: 4
- Talent: 4
- Talent: 2
- Talent: 1
- Cohesion: 20
9 spare to boost Manipulation rolls
Brawler
- Armed Combat: 5
- Ranged Combat: 3
- Unarmed Combat: 8
- Talent: 9
- Talent: 5
- Talent: 3
Spy
- Unarmed Combat: 12
- Diplomacy: 10
- Knowledge: 9
- Fitness: 9
Savant
- Talent: 3
- Talent: 1
- Talent: 1
- Cohesion: 36
17 spare to boost Manipulation rolls