Physical Manipulations - Fitness & Physical
Great Strength 
You can perform feats of strength others of your kind could only dream of.
2d12 * 2 - You gain the total as a bonus to any Fitness check involving a test of strength
2d12 - Duration the bonus lasts for in minutes
Gigantism/Mousify
You can grow or shrink in size.
d12 - On a 1-5, you gain Gigantism. On a 6-10, you gain Mousify. On an 11 or 12, you gain both. Whilst transformed, your Fitness stat scales for any strength check by how much you've grown/shrunk.
d12 - How much you can alter your size. By roll and amount, you can alter the target by:
- 1-5 - 50% to both
- 6-10 - 25% reduction or 100% growth
- 11-12 - 10% reduction or 200% growth
Luck of the Draw
Blows miss you, arrows fly past, your dexterity knows no limits. For the period active, you will survive anything that can possibly be survived.
d12 - Duration the bonus lasts for in minutes
Smokeskin
Your body turns to smoke, allowing you to float through the air, pass through small spaces, and pretend to be a ghost. You can still use your senses and talk.
d12 - Duration the bonus lasts for in minutes
d12 - Duration it takes to change between forms in seconds
d12 - On a 1, your smoke is near black, 2-4 is dark, 5-7 is mid, 8-11 is light, and 12 is near-white. If you roll a 12, you glow softly.
d6 - The number gives the colour, based on the list below:
- Red
- Orange
- Yellow
- Green
- Blue
- Purple
Projection 
You can project a perfect version of a specific creature, being or item. This version is unaffected by any physical forces, including gravity, energy, or inertia for example.
d12 - How long the projection lasts in minutes.
2d12 - * 50 The range you can cast it to, in yards.
d12 - On a 10+, you can hear sounds that reach it.