The Dadamard are often considered cousins to the Taurac, in mind if not in body. Consummate diplomats, they have made themselves a neutral centre for negotiation and discussion amongst all races for a hundred years. Rarely engaging in direct, overt warfare, they live by the adage that it is the pen that is mightier, not the sword. Physically, they resemble large bipedal rodents around 6' tall and their own language consists of a series of squeaks and whistles, known only to themselves.
Despite this, they nevertheless they have a natural talent for languages, and most of their peoples speak at least a dozen. As such, they can often be found working as translators in the various embassies around the world.
Relations between the Dadamard and the Nardlor have been strained for the last nine years, after the execution of a Dadamard diplomat by the Nardlor King on the charge of spying.
On good terms with the Rikaffin, with whom the Dadamard have long enjoyed a profitable trading relationship.
Escisland is well travelled, and the Dadamard people are a regular sight in every nation in the world. Nevertheless, there's a certain mystery to how exactly the Dadamard govern themselves. They themselves have a word for it, but claim there's no direct translation into any language known. The closest they've given is Collectivism. Its central tenet is not entirely dissimilar to the governance of exhibited by the Rikaffin - being that the most reward is gained when all benefit. However, rather than having a corporate re-distributive system, the Dadamard have a system that works rather differently.
Rather than taking wages, the Dadamard instead rotate in industries. All goods are free to members of their peoples, their theory being that at some point you'll be the means of production for whatever you're claiming now. A central body provides their laws and banking, allowing for the exchange of finance between their nation and other nation states. However, the peoples themselves own no money, or property, or goods. Everything is considered owned by the state, and given by its beneficence to the people of their nation.
Boosts and Debuffs
- +2 Diplomacy
- -1 Fitness
- -1 Armed and Unarmed Combat
- Humanity: Good
- Marati: Neutral
- Henagon: Neutral
- Nardlor: Hostile
- Taurac: Neutral
- Lurniage: Neutral
- Rikaffin: Good