The Imperial System Basic Overview

Post by Peter Watson-Wailes

triumvene, imperial system, tabletop gaming, rpg

When I sat down to create The Imperial System (referred to as TIS throughout), I had three aims in mind: Low reliance on combat, to the point where you could play an entire campaign and never fight anyone Characters should start off strong Everything should reflect the theme of choice,…

Player Tips: Less is More

Post by Peter Watson-Wailes

player tips, tabletop gaming, rpg, d&d

One of the biggest challenges with the larger RPG titles (I'm thinking specifically here of D&D, Pathfinder and their ilk) is the breadth of choice they offer players. They're often said to be generally more engaging for both players and GMs when the party is at a low…

The Races of Triumvene: Nardlor

Post by Peter Watson-Wailes

triumvene, rpg, tabletop gaming, imperial system

Law and order. This is the guiding principle of the Nardlor. Whether that's to the spirit or the letter is sometimes less clear, but it's certainly rare to find criminals in their society. Outwardly they resemble the great bears of the frozen northern pole, with white fur and silver eyes.…

The Races of Triumvene: Marati

Post by Peter Watson-Wailes

triumvene, rpg, tabletop gaming, imperial system

Right action, correct thought, precision, charity, caring and patience. These are the Six Pillars which support the national psyche of the Marati. Somewhat shorter than a standard human, with a stout constitution, they have become master inventors and tinkerers. Early Marati draft sketches The Marati owe their level of advancement…

The Races of Triumvene: Dadamard

Post by Peter Watson-Wailes

triumvene, rpg, tabletop gaming, imperial system

The Dadamard are often considered cousins to the Taurac, in mind if not in body. Consummate diplomats, they have made themselves a neutral centre for negotiation and discussion amongst all races for a hundred years. Rarely engaging in direct, overt warfare, they live by the adage that it is the…