The Imperial System Basic Overview

Post by Peter Watson-Wailes

triumvene, imperial system, tabletop gaming, rpg

When I sat down to create The Imperial System (referred to as TIS throughout), I had three aims in mind: Low reliance on combat, to the point where you could play an entire campaign and never fight anyone Characters should start off strong Everything should reflect the theme of choice,…

Player Tips: Less is More

Post by Peter Watson-Wailes

player tips, tabletop gaming, rpg, d&d

One of the biggest challenges with the larger RPG titles (I'm thinking specifically here of D&D, Pathfinder and their ilk) is the breadth of choice they offer players. They're often said to be generally more engaging for both players and GMs when the party is at a low…

Voice Acting: How to Learn Accents & Dialects

Post by Peter Watson-Wailes

voice acting, rpg, player tips, gm tips

Hello. So you're here because you want to learn how to do different accents? Well, I've got some good news and some bad news: The Good News You can learn to do accents. The Bad News's just a lot of work. A huge amount of work. Like, thousands of…

We're Live!

Post by Peter Watson-Wailes

triumvene, imperial system, tabletop gaming, rpg, writing

After 18 months of work, we're starting to draw near to a launch now. Firstly, thanks to everyone who's helped playtest Triumvene. Secondly, thanks to all those who've signed up in the first day! It's so exciting to see people wanting to play what we've been making. By way of…

GM Tips: Encounter Building Without the Maths

Post by Peter Watson-Wailes

gm tips, rpg, d&d

Please note: The Usual Disclaimer, as always, applies. As part of my running of games over the past however many years, I've noticed a trend in my own GM style - over time, I've moved from a maths-based simulationist way of running combat, to a narrative method of running combat.…