The Imperial System Basic Overview

Post by Peter Watson-Wailes

triumvene, imperial system, tabletop gaming, rpg

When I sat down to create The Imperial System (referred to as TIS throughout), I had three aims in mind: Low reliance on combat, to the point where you could play an entire campaign and never fight anyone Characters should start off strong Everything should reflect the theme of choice,…

We're Live!

Post by Peter Watson-Wailes

triumvene, imperial system, tabletop gaming, rpg, writing

After 18 months of work, we're starting to draw near to a launch now. Firstly, thanks to everyone who's helped playtest Triumvene. Secondly, thanks to all those who've signed up in the first day! It's so exciting to see people wanting to play what we've been making. By way of…

Lessons Learned: RPG System Design

Post by Peter Watson-Wailes

rpg, triumvene, imperial system, tabletop gaming

As you may know, I'm currently in the process of building an RPG system and world, known respectively as The Imperial System and Triumvene. This has been a process that has taken almost a year now, and is slowly coming towards completion. As a result of that journey, and the…

Making a Tabletop RPG: The Imperial System

Post by Peter Watson-Wailes

rpg, tabletop gaming, imperial system

I spent much of the last year or so mulling on an idea for the setting for an RPG. Towards the end, while taking a break before editing my book, I decided to sit down and created a system around it. Here's my collected thoughts on what I've learned from…