Player Tips: Less is More

Post by Peter Watson-Wailes

player tips, tabletop gaming, rpg, d&d

One of the biggest challenges with the larger RPG titles (I'm thinking specifically here of D&D, Pathfinder and their ilk) is the breadth of choice they offer players. They're often said to be generally more engaging for both players and GMs when the party is at a low…

Voice Acting: How to Change Your Voice

Post by Peter Watson-Wailes

voice acting, tabletop gaming, gm tips, player tips, d&d

As part of how I GM, I like to change my voice for more interesting NPCs. Whilst minor NPCs will simply get their actions and questions shown, if I think someone has a possibility of showing up again, I'll take a moment to note down a few basic pointers. Race,…

GM Tips: Encounter Building Without the Maths

Post by Peter Watson-Wailes

gm tips, rpg, d&d

Please note: The Usual Disclaimer, as always, applies. As part of my running of games over the past however many years, I've noticed a trend in my own GM style - over time, I've moved from a maths-based simulationist way of running combat, to a narrative method of running combat.…

Voice Acting Warm-Ups, Tongue Twisters and Practice Lines

Post by Peter Watson-Wailes

voice acting, tabletop gaming, gm tips, player tips, d&d

Please note: The Usual Disclaimer applies as always. For those of you who are part of a more acting-heavy game, or who do voices for their NPCs, you need to make sure you're getting your voice ready before a session. Here's a quick guide to ensure you don't strain anything…

A Problem Deeper Than Surface Wounds

Post by Peter Watson-Wailes

rpg, d&d, tabletop gaming

Please note: The Usual Disclaimer applies as always, with a twist. This post is about the RPGs Equal Combat trope. There's nothing wrong with enjoying combat-heavy games. I do too. And I realise there's an irony in me, an upper-middle class white man writing this. But... I attended Dragonmeet this…