When I sat down to create The Imperial System (referred to as TIS throughout), I had three aims in mind: Low reliance on combat, to the point where you could play an entire campaign and never fight anyone Characters should start off strong Everything should reflect the theme of choice,…
One of the biggest challenges with the larger RPG titles (I'm thinking specifically here of D&D, Pathfinder and their ilk) is the breadth of choice they offer players. They're often said to be generally more engaging for both players and GMs when the party is at a low…
Hello. So you're here because you want to learn how to do different accents? Well, I've got some good news and some bad news: The Good News You can learn to do accents. The Bad News ...it's just a lot of work. A huge amount of work. Like, thousands of…
After 18 months of work, we're starting to draw near to a launch now. Firstly, thanks to everyone who's helped playtest Triumvene. Secondly, thanks to all those who've signed up in the first day! It's so exciting to see people wanting to play what we've been making. By way of…
As part of how I GM, I like to change my voice for more interesting NPCs. Whilst minor NPCs will simply get their actions and questions shown, if I think someone has a possibility of showing up again, I'll take a moment to note down a few basic pointers. Race,…